Alright, so here’s the thing about “Two Falls – Nishu Takuatshina,” right? This game, oh man, it throws you into this wild ride between two very different worlds. I mean, one minute you’re trudging through the Canadian wilds of the 17th century — wait, 1600s? Yup, that era. And don’t ask me how they got it to feel so real. Anyway, you’re living two lives at once — kind of like having two different flavors of ice cream but in one cone? Makes sense? Maybe not. Let’s roll with it.
So, you’re playing as Maikan, this Innu hunter dude, and also Jeanne, who’s basically thrown into this whole new world (cue Disney song in your head, if you must). Jeanne’s story might read like a soap opera, but it’s heavy. Think: “Daughters of the King” — not queens, but close enough, I guess — shipped off to marry colonists in Nouvelle-France. Sounds like some dating disaster waiting to happen.
Anyway, the game kicks off with Jeanne surviving a ship mishap (because everything needs some drama). She ends up with her loyal pup, Capitaine — honestly, more faithful than my old car. They’re adventuring through the wilderness to survive, while Maikan’s dealing with another kind of chaos. His land’s falling apart, and he’s stuck playing detective to fix things before they get worse for his people.
If you’re fumbling with a controller, here’s the lowdown: you wander around using the sticks — left for moving, right for looking around, if you’re fancy like that. And let’s not forget sprinting with L2 or R2 because who needs a workout, right? Interact with stuff using X, which is as easy as pie. Or is it cake? Nevermind. Each choice you make sends you down a different rabbit hole, and why wouldn’t it?
Oh, and for the trophy hunters out there, this game’s packed with shinies — a Platinum calling your name, provided you do silly things like petting the dog (I mean, who wouldn’t?), messing with a card, or listening to a bullfrog. Yes, bullfrog serenades are a thing apparently.
Back to the story — or stories, since this is like juggling two balls while blindfolded. Choices in the game affect how Maikan and Jeanne evolve, shifting their outlooks and maybe making things a bit personal. And fun fact: the game folks actually worked with real Native communities and even a Council of Elders. How’s that for authenticity?
If you’re curious and own a PS5, you might want to take this narrative dive. Or not. It’s your decision, really. Anyway, thanks to the peeps at Affordance Studio for the review copy, and maybe give this game a whirl if you’re into history sprinkled with some personal flair. Might leave you pondering or maybe just leave you, well, entertained.