So, here’s the scoop on the latest Elden Ring Nightreign update. Yep, patch 1.02 is finally here! Weird start, right? It dropped after some server mumbo jumbo that left everyone waiting. I was just about to get into a good groove when they announced server maintenance—talk about timing.
But here we are, post-tsunami warning in Japan (seriously, wild, right?), and the patch is live. It’s like two steps forward, one unexpected wave back. Anyway, the big addition? Two-player co-op, finally happening. Nightreign was all about threes, but solo players whined—uh, I mean, requested something else. FromSoft listened, apparently. So now two-player Expeditions are a thing, and even the game’s balance adjusts to whoever shows up for the adventure. Kinda neat.
Oh, and don’t get me started on the UI change-up. Expedition Type? That’s out. Number of Players is the new cool kid on the block.
Now, for the nitty-gritty—Relic stuff. Imagine sorting through a pile of socks, only they’re magical and mess with enemy heads. More filtering options! You can even filter by condition now; it’s like filtering your music by vibe. Oh, and you get 100 presets for these Relics now. Why someone would need that many is beyond me, but hey, options!
Selling and favoriting Relics is a thing now too, right from the Rewards menu. I still get lost in menus, but that’s just me. And let’s chat about the bazaar—Small Jar Bazaar and friends have tabs now. Tabs everywhere! Also, random merchants with fancy descriptions in their shops. Feels more immersive, I think?
If you faced the Nightlord, good news—you can skip some cutscene bits now. Maybe it’ll save some nerves from fraying too much.
Next up, more Everdark Sovereign goodies. It’s a cycle? I mean, sometimes it feels like these updates are too frequent for my brain to comprehend. But hey, there’s the Everdark Sovereign version of Augur for you all to rage against or enjoy—totally your call.
And gosh, the bugs they squashed! I couldn’t keep up if I tried writing them all down. Improved visibility of some skills, fixed attacks, weird crashes—sounds like they had a field day fixing glitches. Even the draconic what-cha-ma-call-it got some scrutiny. Honestly, it’s like cleaning out a digital garage.
Some oddball fixes too—like players getting stuck, unexpected duplicates, item shuffling… it’s a digital soap opera. Seriously, the devs earned their coffee with this one.
While this update is chock-full of tech-y mumbo jumbo, the sound effects got a nod. You’d think “other improvements” would be mundane, but in gaming, that’s the secret sauce.
Anyway, that’s my sorta chaotic breakdown of patch 1.02. Back to gaming—or trying to, until another surprise tsunami… or update. Who knows what these game devs will hit us with next?