Alright, here we go. This isn’t your run-of-the-mill review. Imagine you’re having a coffee with me, and I’m just rambling about this game I tried. Bear with me.
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So, there’s this game, Cat From Hell. Yeah, it’s supposed to be this fun holiday chaos kind of thing, mixing cats and Christmas beats. Sounds perfect, right? A mischievous romp for the holidays where cats can go wild. But, uh… about that, it’s kind of a mess.
I mean, you start off in Grandma’s cozy little home, and your job? Wreck it. Knock over her vases, go berserk on the curtains—classic cat chaos. You’re supposed to blame another cat for it. Cute idea, isn’t it? But, trust me, playing it felt like trying to fold a fitted sheet. Like, the concept is there, but the reality is… all over the place.
So there’s this Christmas night setup where Santa, I guess, gets careless and drops another cat into the house—totally uninvited. Naturally, you’re the cat who’s already there, minding your own business (or not), and suddenly there’s this intruder framing you! The goal? Turn the tables. Make the other cat the bad guy. But guess what? Grandma’s always lurking. If she catches you, it’s lights out. Fun, right? Eh.
Honestly, the whole thing’s more tangled than my old Christmas lights. You creep around, trying to create chaos without getting caught. Each time you smash something, Christmas bells chime, and that’s your cue that Grandma’s on the move, like some Christmas-themed stealth mission. But the fun bit? Or maybe not-so-fun—Grandma and your rival cat are dumber than a bag of rocks. They get stuck on chairs, walls, you name it. Makes me wanna bang my head against the wall, too.
Tried to frame that annoying other cat once, but the game couldn’t decide who did what. Felt like the game was playing me instead of the other way around. One time, the rival cat got itself stuck in a couch. No joke, it just sat there, which somehow made Grandma believe it was the culprit. I mean, okay, that’s some accidental genius gameplay, right?
Oh, and let’s talk visuals. Looks like something from the PlayStation past—janky, low-res, and kind of cringe. I mean, I wasn’t expecting a masterpiece, but yeesh. The animations are like trying to watch a puppet show where all the strings are tangled. Voices? Like they recorded ’em with a potato.
And hey, trophy hunters, don’t get your hopes up. No sweet Platinum trophy for this, just some consolation prizes if you manage to break stuff and blame it on the other cat. Sandbox Mode is there if you just want to roam without the other cat, letting you vibe with Grandma, I guess. If trophies are your jam, there’s a guide or something, but honestly, it feels like telling you how to make toast.
Jumped into this thinking I’d chill out with some holiday shenanigans, but ended up with a game that’s hanging by a thread, literally falling apart at the seams. The whole framing the enemy cat schtick? Yeah, doesn’t really pan out. It’s a struggle to keep it all going, especially on the big ol’ PS5. Hard to say this one’s worth the price of a fancy coffee.
And there it is. Just something about cats and chaos that didn’t quite deliver.
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Based on a PlayStation copy from Upscale Studios, they said.