OK, here’s the new version:
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So, Call of Duty’s been pumping out these campaigns every year—except that one weird year in 2018 when they took a break—and it’s been, like, over 20 years. Can’t believe it, honestly. We’ve seen some killer stuff over time. Call of Duty 4? Total game-changer with its wild moments like that nuke explosion, and don’t even get me started on the “All Ghillied Up” mission. Got a bunch of awards for good reason. Then there’s Modern Warfare 2, which just cranked it up with iconic set pieces and, well, the controversial “No Russian” sequence that no one ever seems to forget.
Now, personally, I’ve got a thing for the Black Ops series. It’s got this historical vibe I can’t shake off, plus those twists in the first two games—just chef’s kiss. But anyway, the way Black Ops keeps bringing innovation with each campaign is something else. Like, they’re just rolling the dice again with Black Ops 7, trying to go even further. I don’t even know what that means yet.
Other makers like Infinity Ward and Sledgehammer tend to stick to their guns, though MW3’s attempt at shaking up with open-combat stuff didn’t quite do it for most folks. But Treyarch and Raven? They’re sorta the mad scientists in the lab. Black Ops 2 let players make choices with different endings—mind-blown—and BO3 threw in skill trees. Then Cold War had side quests like, what? And BO6, with that safe house you could upgrade, packed with all these trippy puzzles—is this even Call of Duty anymore? I’m here for it, though. Rumor has it the new game’s campaign will end like an extraction shooter, and my brain’s like, “Is this gonna be amazing or…?”
So funny thing is, I think Treyarch’s been eyeing this idea since BO4, which was supposed to have an epic campaign but got ditched halfway. Remember how Blackout was supposed to fill in? Yeah, kinda not the same. The original plan was to merge single and multiplayer in this crazy way—sort of like a 2v2 story that shifted as you played. Wild, right? But deadlines and tech hiccups gave that dream the axe. Now, Black Ops 7 seems like it’s trying to resurrect that dream kinda, even if it’s a bit different now, and yeah, bigger in scale.
According to some gaming insiders—who usually spill the beans correctly—BO7’s last mission will flip the script. Like, you’ve got 11 missions as a four-player co-op, right? But then comes this “hey-guess-what-now” 32-player extraction shooter. Sounds like they want to tie multiplayer, campaign, and whatever else together so it all impacts your game progression. I mean, leveling and ranking up across modes? Interesting take, for sure.
Must admit, I’m kinda green in the extraction shooter scene. Dabbled with Battlefield 2042’s Hazard Zone—didn’t end well—checked The Division’s Dark Zone, and kept tabs on Bungie’s new stuff. But I gotta admit, I’m curious to see how Call of Duty handles it. Their gunplay is slick, and if anyone could nail an extraction mode, they might just do it.
Look, truth bomb: most players skip the campaigns. Sad, but true. So jazzing them up for the multiplayer crowd makes business sense. Yet, there’s a worry that this switch-up may cost something big. Black Ops 7 is rumored to bring in the Avalon Warzone map, which makes me wonder about the changes. What if it messes with the storyline? Warzone’s been hyping up Raul Menendez, but how does he fit into an extraction shooter? He better not just disappear. It’d suck if the story fizzles at the end because all we get is a run-for-the-helicopter finish—predictable as Tuesday.
Plus, you know whether or not those thrilling set pieces—like the big explosions and epic showdowns—will make the cut. That’s the heart of CoD for me. Kinda like how MW3 lost steam with those open-combat missions lacking the drama. If Black Ops 7 ends in multiplayer land, we may lose those electric moments.
In the end, I’m feeling a bit…worried? Excited? Hard to say. Treyarch’s gamble is gutsy, drawing on ideas left on the BO4 cutting room floor. Black Ops 6’s campaign dipped in quality thanks to a rushed narrative. What if BO7 cuts corners too? Only time will tell, and right now I’m just hoping the chaos doesn’t overshadow what makes these games truly pop—action, story, and setpieces. Here’s to hoping, right?