Hey there, so I decided to give Tempopo a try on the Switch, heard it’s kind of out there from Witch Beam and CULT Games. Like, who knew I’d end up chatting with Sanatana Mishra from Witch Beam? Anyway, thought I’d share some bits about how this all came together.
Right, so! Morning chats are interesting – sometimes sleepy, sometimes just straight-up fun. We kicked off with a simple, “Hey, how’s life?” Honestly, being swamped with dev stuff sounds rough, but Sanatana seemed pretty thrilled with how things ended up. You ever get that post-project high? Yeah, like that.
Got a bit sidetracked playing catch-up. Games and more games, right? You can’t keep up with every new release. Now, Tempopo, on Switch – what a surprise! It’s this quirky, feel-good puzzle thing. Picture this: a sprinkle of Lemmings, a dash of Chu Chu Rocket, then toss it into a musical, movable world. A bit eccentric, but hey, it’s one way to feel like a genius composer.
About the dev process – whew, talk about a slog. What is it, half a decade or so, give or take? You gotta love how much refinement happens. It’s like, if game design were a game, it’d be “Dodge the Unforgiving Design Flaw” in nanometres. Yeah, top-tier fun.
And collecting physical games? Oh boy, what a rabbit hole. I’m right there with my stack of special editions. But nope, don’t hold your breath for a Tempopo cartridge. Not now, at least. Fingers crossed for a future surprise, though?
So, what’s the takeaway here? Good games are triumphs of passion and ridiculous hours. Like Sanatana said, the goal’s to spark a little joy, uncover some hidden creativity. Basically, making games ‘til their hands give out. Dedication at its finest, huh?
Winding this down now, but imagine the sound of wet cardboard hitting the ice. Oddly specific, but it fits. Anyway, happy gaming, and here’s to more quirky journeys on the Switch!