You ever just get lost in a game, like, so lost that even your coffee starts getting cold? That’s me with “Voidwrought.” It’s one of those 2D action platformers, which everyone seems to call Metroidvanias these days. Honestly, I never quite understood why they mash those two names together like that. Anyway, picture this: you’re this creature called the Simulacrum (don’t ask), and you wake up in a world that looks like a fever dream Picasso and H.P. Lovecraft might’ve had over too much coffee. And what do you do? You wander off, hunting down this stuff called Ichor — yeah, blood of the gods or something — from these big, ugly beasts.
So, the visuals. Look, I’m no artist, but the hand-drawn look? It just hits right, you know? It’s like wandering through a haunted museum where the paintings might suddenly eat you, if that makes sense. There’s this whole labyrinth thing going on, with secret passages and all that jazz. I swear, every corner has something waiting to jump out and mess with you. Developers say there are, like, 80 different baddies? And I’m just here thinking, why go halfway when you can go all the way? Anyway, it’s a wild ride.
The whole shebang is about exploring — secret tunnels, getting new gear, and, um, not dying. Vendors? They’re like stop signs but more interesting. They sell you weapons, power-ups, and all sorts of stuff I can barely remember right now. But it’s got some of that old-school challenge. Sure, the bosses feel like they skipped right to expert mode, but hey, keeps it spicy.
Sound and music? Man, that stuff’s good. Makes you feel like you’re really there, dodging the shadows. No spoken lines, just text. Makes me wonder if they blew the budget on the epic soundtrack or what. But it works. Gets the adrenaline going, especially when facing those monstrous bosses. Some of them really had me questioning my life choices.
But wait, there’s more! You ever get that flash of rage when you can’t beat a boss? Frustrating, right? Happens a lot here. Like, first boss? Totally uncalled for level of difficulty! Why make something so darn hard right out of the gate? Though, I suppose the discovery and mystery keep you trekking along. Or at least it did for me.
I almost forgot — there’s this nifty pin system. You can stick pins on important rooms on the map. Didn’t know that at first. Just stumbled on it by accident, like finding a fiver in old jeans. Could’ve saved some serious backtracking frustration if I knew earlier.
Real talk: Voidwrought kinda pulled me in. I didn’t mean to fall down the rabbit hole, but here we are. It’s dark, it’s mysterious, and somehow comforting amidst the chaos. Metroidvanias are everywhere, true, but this one feels like it’s got heart. It’s more than just the sum of its parts, and I appreciate that. So if you’re into getting lost in an intensely weird and wonderful world, maybe give it a crack. Just try not to throw your controller — that’s a rookie move.