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So, Nintendo just dropped another Creator’s Voice video about the new Hyrule Warriors: Age of Imprisonment. In it, Koei Tecmo’s Ryota Matsushita and AAA’s Yosuke Hayashi get all chatty about working on this Nintendo Switch 2 exclusive. Who would’ve thought?
This whole gig is a joint effort between Koei Tecmo and Nintendo, digging deep into Hyrule’s old Imprisoning War. Apparently, it’s like a prelude to all the chaos in The Legend of Zelda: Tears of the Kingdom. I got the lowdown from Matsushita and Hayashi, and, let me tell you, it’s a bit of a mind trip.
Ryota Matsushita mentioned something about how he kind of stumbled into the gaming world. He didn’t have any grand plans, just rolled with it because, hey, video games are fun, right? I’m with him on that one.
Yosuke Hayashi did the whole, “I knew I was meant for this” thing. Gaming was his jam in college, which sounds much cooler than my dorm room drama. Ever felt like something was your destiny? Hayashi totally did.
This new game lets you dive into the Imprisoning War, the juicy stuff only hinted at in Tears of the Kingdom. You get to see how everyone dealt with ol’ Ganondorf. Does this mean more battles? You bet.
Matsushita shares that it’s not just about fighting. Zelda got booted back in time, and you get to hang with all those masked sages from Tears. There’s apparently a treasure trove of secrets. Count me in.
For those who’ve never touched a Warriors game, this is your time to shine. It’s like your own blockbuster movie with you as the hero! Fight a thousand enemies and be the savior of Hyrule. No pressure.
Hayashi lets slip that the Nintendo Switch 2 pumps up the action. It amps up those epic battles and lets you strategize with your pals. That sounds chaotic but in the best way.
Adding enemies like they’re going out of style, Matsushita jokes that it might be overkill but hey, it’s all about battlefield madness, right?
And of course, graphics and frame rates got a boost. It seems like that’s all anyone talks about nowadays. But I guess it’s important if you don’t want your game looking like a PowerPoint slideshow.
Matsushita believes games are a people-connector magic trick. Different places, different faces, yet here we are — battling stuff together. This part makes me all warm and fuzzy inside.
Hayashi throws this interesting tidbit too: games are memory-makers. Those “Aha!” Zelda moments are like a secret handshake for gamers. A universal gamer language. Never thought of it that way but it makes sense.
Heck, even Nintendo is broadening what being a gamer means. Once upon a time, it was this hardcore paradise, but now? Your grandma is probably rocking Mario Kart.
Look forward to all of this chaos hitting your screens winter 2025, both physical and digital. Time to gear up!
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There you have it!