Roguelite deckbuilder, Monster Train 2 (you know, from Big Fan Games and those folks at Devolver Digital), is on the scene with a bang on PS5. Okay, so here’s the deal—or my take: get ready for a ride!
So, this sequel’s burst onto PlayStation 5. I’ve danced with Monster Train: First Class on PS5 before. Love this genre. Probably way more than I should. So, when I heard about this, yeah, I was all ears, or eyes—whatever works. Back to the game, it’s post-whatever-happened-last-time, with angels and demons shaking hands, or wings, maybe? Weird, right? You’ve got new clans, fresh cards, funky items, and some challenges that’ll either have you intrigued or just confused. Choose your difficulty—make it easy peasy or head-smashingly tough.
Oh, heaven tried to pull a fast one on hell, and bam! It backfired. Seraph, that bigshot up there, starts looking for some power boost and oops, out come the Titans. Now, everyone’s like, “Okay, let’s forget our differences and save the universe.” You’d think demons and angels would wrestle it out, but no, team-up time! So, gather units, grab trains, and go on this absurd quest through fiery pits and cloud castles to kick Titan butt. I don’t know, just picture it!
Played the old game? You’ll feel right at home. Same vibe but juiced up with five new clans. Each has its quirks, strengths, whatever you call it, spicing things up. Oh, and new cards: room cards, equipment cards—can you imagine? Play them on train floors. Crazy stuff. There’s more narrative, too. Want cutscenes? Covenant Outpost has you covered. Characters yapping, hearts unlocking, stats balancing—pure gaming chaos!
Those randomly generated runs require you to guard your Pyre. Screw it up, and it’s game over, pal! Battles start with champions, cards to place, units with an Ember cost—sounds easy but ain’t. Each card’s about attack, health, and sometimes nifty abilities, like that Fel guy. Multi-attacks, revenge abilities—it gets wild. Using them? Yeah, just a button press, if you remember.
Spells are in the mix too. Weigh them against the cost of deploying allies. Balance that Ember budget. Like, Firestarter’s a 1-point wonder, or how about Just Cause to shield your squad? Equipment cards join the fun. Stick them on friends or foes. Handy or just chaotic—I can’t decide.
Enemies storm your train, level by level. Stop them before they hit the Pyre or watch it fight back with its own attacks. Spells? Essential! Blast anything on the map. After battles, scoop up coins, grab new cards. Strategize, synergize, complicate—yeah, it’s a lot!
Paths split—pick wisely. Forge units, heal the Pyre, meet crazy event nodes—options galore. Grab Pyreborn units, modify spells, all on separate paths. Awkward choices, big changes.
Trophy hunters, listen up! Loads of trophies, a shiny Platinum waiting for you. Do stuff like smash 100 damage in one hit, skip card upgrades—wild challenges ahead. Raise clans, unlock scenes, achieve the impossible.
Think Monster Train 2 is, well, worth it? Definitely! Allies and demons versus Titans? Absurdly fantastic. There’s unlocking galore: Pyre Hearts, new clans, endless mode—like, how long can you last? A thrilling test.
Ready to dive into this crazy world on PlayStation 5? It’s out now. Happy chaos gaming!