Okay, here goes nothing. Listen, I gotta say sorry to those data geeks at Nintendo. So, 20 minutes into Donkey Kong Bananza, and there I was, hanging out in that tutorial room. “Press Y to punch,” like, over and over. It was practically begging me to just move on already. But let me break it down for you, Nintendo—the tutorial’s solid, I got it, okay? I wasn’t stuck or anything. Just felt like smashing everything and grabbing all the gold. Who wouldn’t, right?
This isn’t usually my style. I mean, normally I’m yawning at those standard goodies in Super Mario games—like, why even bother? Gotta say, Nintendo doesn’t exactly make those gold coins feel like the Holy Grail or whatever.
I mean, a gold coin’s basically a reward for remembering to hit ‘jump.’ They fill spaces and point you forward. Now, those red ones, that’s where the fun’s at. Challenges and stuff, worth your time, and all the others? Collect 100, get an extra life you’ll probably never use, right?
But then New Super Mario Bros. 2 happened. Coins everywhere, can’t move an inch without hitting a jackpot! I picture Mario dreaming of an early retirement, the whole Mario clan going all high society with mushrooms and monocles, ditching the plumbing gig.
But nah, none of it actually matters. Just like in Donkey Kong Bananza—over 20,000 gold later, and it’s like, whatever. You need some gold for the bling—Banandium Gems or something. Sure, you spend a bit to clear a path, but it’s back in your pocket, like, instantly—at least early on.
Yet there I am, digging these deep 50-foot pits just to see shiny stuff rain down. Stone pimples popping, golden fountains—it’s ridiculous, but I’m loving every second. Turns out, sprinkle some chaos around and suddenly collecting becomes super fun. Maybe Bananza touched some monkey-ancestor side of me (not like that, get your mind out of the jungle). Hugging the madness, and honestly? Loving it.