Okay, so here’s the thing about “Eternal Evil”—it’s a game, sure, but feels more like an adrenaline rush trapped on a haunted roller coaster. The moment it’s like, “cool, here’s a vampire,” you’re already thinking, great, now I’m lunch.
You get to juggle lives through two characters—think bad cop, sorta-bad-but-trying cop. The whole limited resources deal? Feels a lot like my fridge on payday—a bit empty, slightly concerning. You’re running around a city that’s falling apart, and, quite honestly, I can relate.
Now, vampires here aren’t just background noise; they’re more like that one person in the office who won’t stop talking even when you plug in headphones. If you’re sloppy, they snack, they grow—kind of like feeding that stray cat only to realize you’ve adopted a tiger. Choices matter, or something.
Anyway—or wait—combat! Let’s backtrack. It’s like counting pennies at check-out: each bullet’s precious, and headshots become a new form of currency. It’s this melty blend of strategy and panic, you know? Ammo isn’t lying around like confetti after a party.
The vibe’s all about none of those GPS-like pointers. You just wander, hoping to figure things out before something pointy finds you. No hand-holding, unless you want to hold your breath wondering if the next corner hides a clue—or just another vampire.
You’re doing this whole survival dance through two storylines. One’s a detective stuck inside a hotel during this vamp frenzy, while the other’s ex-military, tiptoeing through a cityscape resembling my plans—burned out and sketchy.
Oh, and no shortcuts—just raw survival instincts, or a quick realization that maybe puzzles aren’t your thing. Optional solves exist, but they’re not free—life lessons, huh?
In essence, this game doesn’t care about flaunting fireworks. It’s dread on a plate and tension as dessert, all served with a heavy splash of “why am I doing this to myself?” You get an aesthetic more comic-strip and less Blockbuster, and somehow that restraint makes it all the more eerie.
Meanwhile, it’s sitting ready on Xbox Series X|S. So you’re left deciding how much chaos you want to invite into your living room. Whether that’s wisdom or madness, who’s to say?