Oblivion Remastered, man, it’s got these cities. Each has its own vibe. Big, small, weird. I mean, you’ve got the Imperial City with its massive White-Gold Tower. It’s like the big cheese of cities, all hustle and bustle. If you’re into politics and drama, that’s your spot. You’ll end up head-butting Mehrunes Dagon himself while running around with Martin Septim, and there’s this arena where you can fight and maybe get thwacked.
Now, Cheydinhal – ever just sit under a willow tree? It’s got those, plus this spooky Dark Brotherhood vibe. Oh, and the buildings? Purple. Strangely peaceful yet sinister. Counts who aren’t even Imperial rule there – go figure. If someone’s whispering, it’s probably something shady or a Dark Brotherhood quest unfolding. Everybody loves that questline.
Pop over to Skingrad, and it’s medieval central. Got this vampire Count Janus guy, and everyone’s cool with it. Seriously. Maybe good governance trumps vampirism? People shrug and nod like he’s their accountant, or maybe they’re just trying to keep their necks bite-free. “Whodunit?” and “Paranoia” quests linger there, keeping you on your toes.
Onward to Anvil – a slice of the Spain-ish pirate-y coast. Think: traders and tales of the sea. You start off in some Fighter’s Guild quests here, and this preacher guy from Knights of the Nine pops in. Plus, the only touchable player home. Cozy if you don’t mind ghosts.
Leyawiin always felt like a jungle that got confused and turned into a swamp. The remaster really nailed the steamy setting, I swear you can almost feel the humidity. It’s the place if you’re hunting for beast races or getting caught up in some guild’s mess. But seriously, name ten quests happening here. Thought so.
Chorrol… What’s to say? Quiet. Endearing? Don’t know. There’s this field of dead people quest and this spooky Lovecraftian jaunt, if you’re into existential dread. Chillrend sword too – that’s nifty.
Bruma’s got this snow thing going on. Nordic buildings, chilly winds. Easy to zip past unless you’re helping defend it from a Daedric assault.
And Bravil? Falling apart, but hey, you’ll get a heck of a workout jumping across its roofs. Acrobatics training anyone? Not the dream home location unless you’re into crime alley aesthetics.
Lastly, Kvatch. Or what’s left of it, really. A whole lot happened there, leaving it scorched and sad. Still, it’s your claim to fame. You become the “Hero of Kvatch.” Got a nice ring to it, at least.
And with that, I’m off to, well, probably get lost in another game world. Don’t blame me, though. They’re just too good.