Alright folks, so Doom: The Dark Ages, what a ride, huh? Getting right into it — the shield parrying? I’m all over it. It’s like bringing medieval flair into the FPS world. I mean, I’m obsessed with that shotgun. You ever love something so much you think about it at weird times? Yeah, it’s like that.
But, then we hit this snag with Doom Slayer hopping into a mech suit or cruising on this dragon-like contraption. I get it, trying new things, but it sort of felt off. Like mixing peanut butter with pickles. Wait, does that actually work for anyone?
Picture this: you’re piloting a mech, and suddenly it’s a Pacific Rim moment. No joke, it’s this huge, clunky robot annihilating everything in sight. I expected shields, maybe even a chainsaw for some dramatic flair, ya know? Instead, we’ve got this mech just shimmying around avoiding hits from super-sized demons. Not quite the adrenaline rush I signed up for.
Then there’s this bit where the mech picks up a massive gun—yeah, finally, right? But hang on, the gun reloads when you dodge. Is that just me, or is that a head-scratcher? Every time I geared up to blast those demons, it’d be like, “Nah, gun’s gone. See ya!” Bit of a letdown if you ask me.
And don’t even get me started on the dragon stuff. This thing looked metal as heck but piloting it was like playing whack-a-mole while sitting in traffic. Somehow they made a dragon boring? Just dodging around, hoping for a chance to shoot. Why turrets though? Honestly, just why?
Not gonna lie, there were moments flying around shooting demon jets where I thought, “Okay, we’re getting somewhere!” Felt kinda like those space shooters I used to mess around with. Kinda wish they leaned more into that vibe.
Anyway, Doom: The Dark Ages isn’t all chaos. Love the whole medieval-tech look and those weapons? Pure joy, seriously. But those mech and dragon detours? They just needed a bit more oomph, I think. Lesson learned: next time they throw a dragon into Doom, make it as badass as the Doom Slayer himself. Here’s hoping, right?